Monday, April 18, 2016

Blog 3



For my blog post I have decided to analyze the shots in the video half life 2 escape from

city 17 part 1 which is based off the video game half life 2. For the editing of the video the

camera shakes every time an action scene starts up adding to the chaotic feel the video is trying

to bring to the audience. The beginning of the video shows an overhead view of the ruined city

so the viewer can get a better understanding of what the setting of the city is and show what’s

going on. The sounds of the video range from explosions to gun fire which match up with the

armed soldiers and assault helicopters chasing down the two protagonists in the train yard. The

shots are organized starting from the montage of city destruction, the protagonists devising their

escape plan, and the gun fight they have with the enemy soldiers. What determines how long a

shot is depends on what type of action is going on. Calmer scenes stay on the same shot longer

while scenes involving action are shortened with the camera angle constantly shifting showing

each action being performed. Such as when the camera does a close up of a character firing their

weapon and then it cuts to another angle of their target getting hit. The shots flows seamlessly

because the action is so quick that the instant switch in camera angles matches up with the action

performed by the characters in the movie. The video can be watched here(https://www.youtube.com/watch?v=q1UPMEmCqZo).

Monday, April 11, 2016

My audio portrait https://soundcloud.com/user-142824912/david-gantz-audio-potrait